Things covered:0:00 Overview0:39 Buttons, switches, levers. It's for any kind of input handling. Currently, over 400 such reactors in 32 countries. Knowing the current maximum output of the reactor can be critical for custom control circuitry, also knowing things like oxygen generator output and engine power usage and thrust could also be useful. xml But if you join a server and not even those playing have any idea of the base value (because. This module is an "Emergency" system. You can alter the expression of the REGEX component [1-x] to be as high as 9. . The nuclear reactor's function is to generate power for other installations on the submarine. >Mining ore. Increasing the benefits of manual reactor control is a good thing, but making reactor controllers favored by casual players unusable without any kind of in-game notice or warning is ultimately going to upset people as it's legitimately not their fault their submarine burned to a crisp because it's a known-good system that caused the fire. With the removal of the auto reactor systems (of which I liked) I have to ask to those who preferred manual managing of the reactor, why? Why is it more enjoyable to you? I don't understand how sitting handcuffed to the reactor and staring at it for an hour toggling things up or down is fun to do. I’m gonna be using the dugong with 3 noobs. Your controller adjusts voltage similarly to Ignis' reactor controller (5 components). by DarthJig011. There are also fun things to do, like converting airlocks into secondary ballast tanks, or building motion sensors into the turrets that blast anything that comes close. >Uncontrolled mining AI immediately removes suit in high pressure area. 103 ratings Automatic reactor By Cutie Queen This is a guide on how to automate power management on your reactor. 2 %/s Max Power Output 4,200 kW Meltdown Delay 45 seconds Fire Delay 18 secondsIn Barotrauma you're a submarine crew member beneath the ice of Jupiter's moon. This makes it great to control your reactor from overheating! Manual Control. steamcommunity. All three on board characters; Captain, Electrician, & Mechanic, when interacting with the Reactor only saw the fuel rod slots, as though the reactor was nothing more than a Fuel Rod exclusive 1x4. Few days ago I got saw a post about Battery Buffer circuit that was made in anticipation of the nerfs to Reactor Controller Circuit, even though the nerfs were small enough that minor adjustments to it could fix, I still had an idea in my head, what's about combining those two? Imagine a RCC that works in tandem. With a reactor controller circuit installed you can load two or three rods (four if you're me, because why not) which will give longer run time between refuelling. Welcome to Europa! In Barotrauma you're a submarine crew member beneath the ice…In-depth Reactor Guide and Fission Controller (last updated for 0. #3. Reactor is set to auto, i didn't install a controller. I think as soon as an engineer sees how effective pretty much any reactor controller is at saving the junction boxes from over-volting and thus extra repair time, and also allows four rods inserting at once thus saving the engineer the duty of babysitting the reactor because a single fuel rod runs out very quickly, they will always want to. The keys can be customized in the options menu. Try the DIY Reactor Controller, especially the 7 part one. Enable Mouse LookIf you're in the sub editor, you can just type the text. Component Based Reactor Controller By DrFreenote Since two component "Bang-Bang" style reactor controllers were removed from the game with the release of. By: Lammert. You can liken it to the cruise control system on a car, controlling the accelerator to maintain a certain speed. Shut down reactor, put two rods in, switch on reactor, spam the minus pressure button until stable. And that means less fried boxes. Flee or fight alien lifeforms, explore a strange new world, command your crew, and craft equipment in a tense 2d co-op experience. what, besides player choice, is a compelling argument against it? I know I dislike it because its not fuel efficient and that is my main concern, but there has to be something more compelling imo. >Has to check on bots because dumb♥♥♥♥s stand near reactor. It allows remote control of a submarine's nuclear reactor, except for the movement of fuel rods. When the components are correctly configured the sliders will bounce between 0 and 100. You can build your own submarines and monsters with in-game editors and share your creations with other players. The new update adds a large delay to signals going into the reactor so now the Regex-GreaterThan controller will set the reactor to the output you needed about half a minute ago instead of your current need. Fuel rods now damage the reactor over time, slowly leading up to an explosion. Barotrauma. off), which will shut down the reactor (a ‘soft’ shutdown) when the sub is docked. 75 is then divided by the 160 to result 0. 198 votes, 58 comments. 3 Circuit Control 5 Mathematics 5. Here is what I did: Step 1 is automate the reactor. 0. Putting in 4 fuel rods and manually controlling the reactor's fission/cooling rate will make the rods last longer. Once you place two, either a) slowly bring it up to heat with manual control. 800 sec Dimensions: 498x278 Created: 2/28/2023, 11:32:03 AMThis eventually means that you'll run into ALL of these issues in every single round. Noskills117 • 1 yr. Orca: 3500. To be honest, with those Uber powerful reactor control circuits, the only reason to BE an engineer was for the tree. However, systems to minimise fuel usage when possible and manual Temperature control systems can also. 0000001 seconds. These screenshots were taken at the beginning of March when I was ranting to a friend of mind about this exact same thing lol. Trust me it'll save lives. It also worked fine for us for a while in the latest version of the game. In it, some experienced engineer did lengthy explanation abt his research on the scheme. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 01 * Reactor's max output) Fission rate = (Turbine output * 75) / fuel_out The components should be: 1) Memory for "0. #4. Wrecks can spawn on rocks the sea floor of a level, at all difficulties. Remora: 5000. The main issue would be to be sure the message is only broadcasted once (or at least once ever 10 sec) so you might want to add a check that only reset once you have changed the fuel rod (value get higher than 10). Here are some things to consider. - Put info panel on bridge about your battery state and add a toggle switch to turn them on and off. e. Unlike the default automatic control they are insanely fast at reacting to load fluctuations which prevents overvoltages from breaking things and causing fires and they run the reactor at critically low temperature which saves some fuel. This guide will explore the Orca class submarine, its main components, strengths, weaknesses and upgrades. Thank you in advance. In-depth Reactor Guide and Fission Controller (last updated for 0. Otherwise I reckon it's the most efficient. You might be able to put more than one word before the expression, I'm not sure if I tried that already, but grabbing two values from. Then its; water detector -> signal check (true output = 2, false output = 1) -> relay -> pump: doesn't work as expected. If your concern is just using the bare minimum of electricity to operate while idling, I suggest rewiring your backup battery so it only provide electricity to mission critical devices (oxygens and controls for me). Way faster reaction time means in sudden power need drops your overvoltage will last shorter. Although I suppose as long as you aren't the one doing the. Please feel free to leave questions in the comments below. if you wanted, you could create different regexes for different reactor outputs. While the reactor needs constant adjustment when there are times where more and where less power is needed, the supply by the batteries is steady to the grid. Some items are not possible to include in the game. The unstable beta reactor is terrible, imo. In your picture it looks like that sub's reactor has a huge max power output. You can check the reactor durability by either going to the Status Monitor and clicking the Electrical View (green is good, red is bad), or equipping a screwdriver and pressing the Repair button. Assuming you're talking about builder. Made clown and husk events and missions more common. the game has a very complex power system, but has a lot of untapped potential in terms of gameplay. (also redundant if you have an anti-OV circuit or reactor auto control circuit). This design in my limited testing has proven robust and universal. Flee or fight alien lifeforms, explore a strange new world, command your crew, and craft equipment in a tense 2d co-op experience. If I remember correctly, the problem with high-performance reactor control is that reactor output terminals seems to have inherent 1-2 frame delay in them. It acts as the submarine's main power source for all installations. With the removal of the auto reactor systems (of which I liked) I have to ask to those who preferred manual managing of the reactor, why? Why is it more enjoyable to you? I don't understand how sitting handcuffed to the reactor and staring at it for an hour toggling things up or down is fun to do. It takes 25 seconds to go from turbine 50% to 100%. It doesn't solve the junctionbox overvoltage problem though. com So got back into the game for 1. Start with wiring (connecting) the ‘power out’ node from the Reactor to the ‘power’ node in a Junction Box. So just to cover my bases signal check components work as an if/else statement (if input = x output y, else output z) and relay. Description. Barotrauma. So me and my friend have just recently started the game, however I (the sub engineer) run in multiple issues with the reactors both in the Dugong and Camel, where automatic control wouldnt work and the reactor would always scram, and so I had to manually control it, and there were some huge dips and spike in load constantly, going from 4500 KW all the way into the 2000 KW in a span of a second. In this mod you will find: A submarine file containing pre-wired assemblies for new-style Magic Reactor Controllers for your learning pleasure. it has such a huge power grid that over/under volting junction boxes is painful if your power needs fluctuate alot. I think it's fun to be able to use 1 component and 3 wires to control the entire reactor. . It used a logic control system to make sure the output of the reactor always matches the demand of the battery it is connected to. . A reactor controller circuit will also help, I recommend the widely tried and tested five component as the most efficient and reliable one, easy to set up too, though there are more interesting and complex ones out there that can make the engineering aspect of the game much more fun. Connect the wires as you see below (better one incoming with submarine editor pictures): (i wrote this guide 5 times, it did not save, will try later)A reactor design I often use in campaigns. A reactor is useless with broken junction boxes. Edit: Just in case you're wondering, this regex expression simply asks "Is the first character a number, 3 or greater, followed by no more than 3 characters or are there 3 or fewer characters in the string?"Reactor stuff. This guide does not build a turbine controller. Basically my wife just doesn't want to play anymore with the reactor being sluggish like it is now. >Plays Solo. >Finds 6th diving suit from wreck. Best way to deal with power spikes without sub editor is:Making automated reactor controll from components. You said it happens every 5 minutes, it’s most likely due to an action by one of the crew. You could test this by. r/Barotrauma • Me managning reactor while the capitan has. Reactor controllers are still much better (10 seconds to go from 50 to 100) and practically a necessity now, while also almost forcing a player to sit on the reactor during any high intensity situations. - When implementing a reactor control, you have to turn off the in game auto controller. Data is potentially outdated: Last updated for version 0. It kinda needs something better than default reactor controller to handle voltages though. It is obtained through crafting by an Engineer with the Remote Monitor. Barotrauma. With the removal of the auto reactor systems (of which I liked) I have to ask to those who preferred manual managing of the reactor, why? Why is it more enjoyable to you? I don't understand how sitting handcuffed to the reactor and staring at it for an hour toggling things up or down is fun to do. As long as the reactor is active, every other connected device on the ship will remain active as well. Automating turbine output control was easy, since it's just a straight percentage of max power out of the reactor. You can do this with a quick and dirty reactor controller. Tab ↹. 01 * Reactor's max output) [1]" which is our Turbine output 3) Memory for 75. Barotrauma Barotrauma Workshop You can build your own submarines and monsters with in-game editors and share your creations with other players. Aim Assist determines how close the cursor has to be to an item in a Submarine for it to be selected. " When my crew runs the humpback, I usually set them on 30% recharge rate. I am modding a ship to use for the entirety of a multiplayer campaign. These are very strong; some people call them overpowered, because they mean the captain doesn't need to worry about overloading the grid and the engineers don't have to keep. Batteries are not involved. 0000001 seconds. If I remember correctly, the problem with high-performance reactor control is that reactor output terminals seems to have inherent 1-2 frame delay in them. Barotrauma - Orca class submarine overview. SUBSCRIBE: me on discord: up to date on Twitter: I show you how. The latter is what Barotrauma is mostly concerned with, being a game set in a leaky submarine where a watery death awaits the crew if they don. The next popular setups are 2 components and 4 wires, and 4 components and 6 wires/5 component and 8 wires. The load displayed in the reactor is a interpolation of the actual load (displayed in the junctionboxes) this creates a situation in which the load value is always behind the actual load. The power management for the Orca is a bit crummy by default, I think the most effective way is to force the batteries to just buffer the reactor output, put it in manual control at 2500-3000KW and leave the batteries enabled at 100% charge rate, they should buffer any difference. This is a comprehensive guide to creating a two component reactor controller in both submarine editor and active games. Place your !explosive in there 3. com. Welcome to Europa!. YouTube™ Video: 2 Component Universal Reactor. My point is not that reactor controllers on the whole are bad, they're a great upgrade project for an engineer to do, but this two component one just negates any skill, challenge, or fun with the reactor, it removes. In your picture it looks like that sub's reactor has a huge max power output. With the removal of the auto reactor systems (of which I liked) I have to ask to those who preferred manual managing of the reactor, why? Why is it more enjoyable to you? I don't understand how sitting handcuffed to the reactor and staring at it for an hour toggling things up or down is fun to do. Flee or fight alien lifeforms, explore a. Reply. Barotrauma - Soundtrack. NOTE that this won't stop reactor fire, but it will prevent reactor from exploding. Also you can react faster on load changes, witch your electronics last longer, keeps faster movment up for your navigator and so on. The ROAD system is compatible to official submarines. Remora: 5000. This frustrates most players who simply don't try to deal with the mechanic and instead use contraptions such as buffers or worse, Automated Reactor Circuits (ARC) which completely prevent overvolting by being too good. This is useful if you find your reactor needs to be hotter to better power your ship. Take 1% of that and save it to a Memory component (ex. #1. Barotrauma. Correct, but the fuel rod doesn't deteriorate at friendly outposts, so it doesn't. Wrecks consist of, a part of, or an entire submarine, including its cabinets and crewmembers. How to instantly to blow up reactor without melting - barotrauma sabotage / traitor tutorial. AI seems to ignore enemies that have no movement control. " -wiki Last edited by McGarnagle; Dec 12, 2021 @ 2:21am #5. 3 of them are new reactors made by me, and 1 of them is the famous two component reactor. Wire door to delay fuse to transmitter that transmits on the same frequency as "reactor off" frequency to cause confsion. Although I suppose as long as you aren't the one doing the. . Place a !detonator near a reactor (so you would be able to access it) 2. Its only taken me an hour to master this and its pretty effective at given situations. These accept percentage inputs (0 to 100) and set the corresponding reactor slider to that percentage. Details File Size: 4471KB Duration: 5. I happened across it while designing a custom sub. there's equations on the top of each reactor that tells you the equation of it for the 11 component reactor, at the end of the component you'll need a greater than or equal to component, with signal one being the reactors temp, and signal 2 being the orange memory component output. Important: Add behavior logic to the. As those forms of power control are actually very reliant on the server / client signal update ticks. You can alter the expression of the REGEX component [1-x] to be as high as 9. When your reactor overheats, it reduces the durability pretty quickly. Increasing the benefits of manual reactor control is a good thing, but making reactor controllers favored by casual players unusable without any kind of in-game notice or warning is ultimately going to upset people as it's legitimately not their fault their submarine burned to a crisp because it's a known-good system that caused the fire. ago. 6. It reacts very fasts to load fluctuations which helps to prevent overvoltage and runs reactor at critically low temperature which saves a lot of fuel. Does anyone have any recommendations on control set ups as I do not have the time to learn. A tutorial on how to set up wiring for power in Barotrauma the game. Over-volting does seem to be not as damaging now, which is great. technologies to collect and exchange data between the Controller and central data servers and applications. r/Barotrauma • Me managning reactor while the capitan has been bored for 0. Flee or fight alien lifeforms, explore a strange new world, command your crew, and craft equipment in a tense 2d co-op experience. Once I got past the power issues, I learned to love the Winterhalter. Typhon: 5000. SUBSCRIBE: me on discord: up to date on Twitter: I. In my experience the main benefit from having a reactor controller as a solo player is probably not having to replace rods as often, so with a controller one could just fill it with four rods, the controller manages the temperature, but as this is now much slower. EDC timing and reactor controller are also important. If I could get the power and load on. if you wanted, you could create different regexes for different reactor outputs. Open the menu of any !button of the ship and place. Updated Video Link In the DescriptionThe Bang Bang Reactor might just be the safest upgrade you can make! Turn it on and leave it alone. If max is 5000, record 50 in the mem comp. Repair reactor. (The sub is a standstill so don’t worry about the Output alert) That is my usual 4-rod manual control. managing electricity should be a core gameplay element in barotrauma. 19. If the load drops suddenly and the reactor can’t compensate, all of your junction boxes get overvoltaged and break, possibly starting fires. I swear to the old 2-component bang bang controller. I wire the battery charge % to the display above the battery. Welcome to Europa!. Have a full fuel rod in the reactor; Put a completely depleted fuel rod in the reactor alongside the full one; Dock to a station; Run down to the reactor room before your sub blows up; Version. Barotrauma Workshop. . When repairs finished we scouted outside sub for dropped things and only found the upper torso of the mechanic that. It means a new way of dealing with the interesting challenge of load balancing your subs. Silent running is mostly just turning off your sonar. Typhon: 5000. It's a logic system made to adjust the values on the reactor so as to make it better react as the electrical load increases and decreases. Next time it happens, ask around and see if anyone did anything that might cause a sudden drop in grid load. While the reactor needs constant adjustment when there are times where more and where less power is needed, the supply by the batteries is steady to the grid. Pathfinder = Tier II Scout sub. All trademarks are property of their respective owners in the US and other countries. Controller can be turned on and off with the left switch, while the right switch can enable or disable smart docking system which sets reactor's output to 0 when docked to save fuel in campaign. (There are some great schematics on barotrauma steam workshop page)In Barotrauma you're a submarine crew member beneath the ice of Jupiter's moon. Not so, this is a reactor controller that works quite well Formulas are Turbine output = Load value / (0. Although I suppose as long as you aren't the one doing the. 3 Fuel 2. I would suggest a greater than component in the temp control, that seems like what is happening. Although I suppose as long as you aren't the one doing the. Basically the opposite of a concatenation component. Being. After the update, all automated reactor controllers, even vanilla ones were under-voltaging and. A picture of the controls menu See also: Submarine Editor Controls, Character Editor Controls Aim Assist. Although I suppose as long as you aren't the one doing the. Since two-component “Bang-Bang” style reactor controllers were removed from the game with the release. Mrs. 875. $6. I’ve been doing a little research and I see automatic reactor controls have been nerfed. The general stairway structure of the sub allows for easy descend into reactor and engineering compartments. . The fission rate controls how the fuel rods are reacting, making the reactor hotter or colder as needed. Here are some things to consider. It works great, however You should also add an automatic meltdown reactor shutdown just in case. Trust me it'll save lives. Flee or fight alien lifeforms, explore a strange new world, command your crew, and craft equipment in a tense 2d co-op experience. The reactor can be controlled via the wiring system by connecting wires to the Set_FissionRate and Set_TurbineOutput connections in its wiring pane. © Valve Corporation. Obviously you put smoke detector near reactor. Wire a fuel indicator. Started playing Barotrauma with friends recently, we wanted to finish vanilla campaign first before playing with any mods. N/A. This is a minor annoyance when using reactor control circuits. Normally this should be left as red (i. both due to layout and turret placement/coverage. ) Then you have the REALLY good. It has a idle power usage constant that it uses to decide if it needs to go to overvoltage or under voltage mode, a Pd controller for sharper turns, an overheat protection AND a voice. It is still way faster than the automatic control and handles two rods it seems. A submarine file containing pre-wired assemblies for new-style Magic Reactor Controllers for your learning pleasure. Everything you need to know about Reactors in BaroTraumaHope you guys enjoy! Don't forget to like and subscribe if you wanna see more!Discord: Barotrauma Extended, the reactor system has been entirely revamped. The reactor is giving constant power to the battiers, and the batteries are regulating the poweroutput automatically. Connect the output from the Reactor to 1 Junction Box only. But, when that pump drops below 25%, the coolant slows and stops flowing. Összes Témák Képernyőmentések Alkotások Közvetítések Videók Műhely Hírek Útmutatók Értékelések. r/Barotrauma • 20 days ago. In Barotrauma you're a submarine crew member beneath the ice of Jupiter's moon. 19 Dip2pot4t0Ch1P • 6 hr. All things a captain should have, honestly. That's good. There is an automatic reactor controller wired up (Ideally your engineer learns this and other basic wiring)1- Subtract reactor load from reactor power, this will give you the ''excess power'' in your subs circuit via subtract component. If the turbine limit is too low, the reactor cannot use it's energy to drive the turbine and will overheat. Reactor controllers are circuits that work as much improved automatic control option for the reactors. 54K subscribers in the Barotrauma community. The Kastrull's reactor consumes fuel 50% faster than normal, and its maximum output is only 5,000kw. Written by No4Delirious. I think a post about 1-component controller has already appeared. Terminal works as well: Attach terminal to text display. See Magic Reactor Controllers instead! A simple reactor controller for simple people who use RegEx Find Components Wired up in just 30s in game, requires only 1 uranium fuel rod to function, protects the reactor from overvolts,. I suggest using this graphite schem. But I decided I wanted to go further so it could be used throughout the game without being. The dev team has effectively neutered ALL (AND I MEAN ALL) custom auto reactors down to the shitty vanilla auto reactor. Giving engineering more to do inside their. If the reactor shows power matching load then it shouldn't be the reactor causing it to lose power, something else is going on. When I activate the battery the magic controller of the reactor usually adjust the reactor's power output to the load which is reduced by what is covered by the batteries. Turn off reactor and wait until its lights are out => reduce repair failure to 0%. Not my setup, but a simple reactor controller: Need: Greater than component, regex component, 5 wiresSo long as the pump is >25% durability, the reactor operates kinda sorta as it normally would. however, if the reactor is off, all power is supplied from the outpost. Flee or fight alien lifeforms, explore a strange new world, command your crew, and craft equipment in a tense 2d co-op experience. In this guide we are going to look at a 5 component automatic reactor controller in Barotrauma, specifically on how to physically upgrade your submarine's re. In this guide we are going to look at a 5 component automatic reactor controller in Barotrauma, specifically on how to physically upgrade your submarine's re. 04 units of consumption per time for each rod. 0, and decided to try my hand at a reactor controller. It is the engineers. Load buffers will become more important. They are faster, will get more power from one rod and keep temperature to required minimum. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. In Barotrauma you're a submarine crew member beneath the ice of Jupiter's moon. Barotrauma прохождение, Barotrauma tutorial. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Following Rob Smith's reactor controller guide [1] and his amazing turbine controller, I put some time into researching how the reactor temperature system works and came up with a pretty good fission controller. That link is for sure busted if you can change it out. unwiring the periscopes that control the sub guns, forcing a meltdown in the reactor, etc. It is not sold. I see that there is a mixed perception on reactor controllers which sums up in what I have expected: they make your life easier at a cost and most likely once used forever used. Open the console. That's more than twice the improvement, and thus still a good reason to keep on tinkering with the reactor controller components, while at the same time bringing back power management that the devs intended. Barotrauma Workshop. SecGuard with "by the book" talent gets extra cash and exp per delivered prisoner and mod does same in lesser scale to everyone else who has a special medal. Throw 4 rods in, turn on automatic control, and wait nearby with a fire extinguisher just in case. 11) This guide first explains some advanced features of the Barotrauma reactor system and then combines a PD controller with some reverse engineering of Barotrauma's source code to build a working fission controller. Automatic control setting on the reactor is okay enough now that I don't think an auto reactor circuit is really necessary, but it is a little annoying nonetheless. is the most basic form of power spike buffering. . It's supposed to allow perfect efficiency. [1] Gesch. Don't recall entirety of it but tl;dr was "awesome but impractical, barely if at all better than reactor's normal auto controller". SUBSCRIBE: me on discord: up to date on Twitter: I show you how. ago. Communication is very important. not sure abt this one, need to actually test it. You can build your own submarines and monsters with in-game editors and share your creations with other players. Credit for the 7-component controller: value (output=1; false output BLANK; use captur. I made an automatic reactor circuit. 2*. Barotrauma is a survival horror game that will let you control the submarine to explore the deeper and darker regions of oceans in the world. The problem with Azimuth is it only have one super capacitor. If you manage the reactor properly, you can power everything while keeping fission low and more than doubling fuel time. Adding a 'starter' add-on circuit should solve this, one that operates the reactor just long enough to allow the bang-bang circuit to take over. Basic automation handles the reactor just fine if you don't have a lot of rods, the captain is able to smoothly control the boat and the crew doesn't rape the ship using all the machines and guns at the same time. View All. Although I suppose as long as you aren't the one doing the. There are also fun things to do, like converting airlocks into secondary ballast tanks, or building motion sensors into the turrets that blast anything that comes close. This is just one solution, for a very common case. Imagine and experiment. Recently I saw a guy who using 5 components such. My Barotrauma-related gut feelings formed in an age when there was less things to do. >Diving lockers full, wearing the 6th :D. [bk]schorote Jan 3, 2020 @ 12:25pm. But as you light know that tends to end badly. Kastrull: 10000. This bang-bang reactor controller is flawed - if the temperature drops too low and output is at zero it can fail to start the reactor in some instances, it just stays at 0 due to the circuit logic. Input message on terminal. Subscribe to downloadAntoneeees Auto reactor room. When the components are correctly configured the sliders will bounce between 0 and 100. It’s the second version, updated to include the various changes to the editor, especially the reworked character mode. Here is a quick video tutorial for one I like: YouTube™ Video: Barotrauma - BEHOLD! The 2-Component Reactor Controller! Views: 76,429. . Barotrauma. Idk go for it if you want. To overvolt or undervolt, simply multiply the load by the desired voltage before sending it into the circuit. In Barotrauma you're a submarine crew member beneath the ice of Jupiter's moon. 3. I'm not sure how responsive it is compared to other versions, so let me know and critique please :) Features: 5 components + switch Sets optimal values for fission rate and turbine output (according to wiki formulae) Subscribe to downloadMagic Reactor Controllers (NERFED BY DEVS) Subscribe. Knowlton V2. the experience. In Barotrauma terms--on an in-game reactor, SET_FISSIONRATE and SET_TURBINEOUT are both parameters that can be. Just like the previous equation FISSION efficiency is 75 however normal efficiency can be manually adjusted 100% = reactor controller functions normally no undervolt 75% means the controller will only give enough power to meet 75% of the power demands of the ship, this is helpful for when you really need to save power (Limit the clamp values of. This was installed on the Kestral, the second value showed at 4999 (I give the mouse a good wiggle) is the ships maximum power potential, determined by winding the turbine fully while manually balancing heat. The battery rarely takes damage because of the logic control, and the junction boxes rarely take damage as well because batteries update their output almost. the most fuel efficient option. Sabotage playlist: reactor was only able to handle the massive spikes because I had a reactor controller setup. It started with the multiplayer version of the Iroh's Bang-Bang Reactor controller not working, so I went in and replaced the reactor controller with one that does, and published it for people to use. From the steam workshop: Reactor controllers are circuits that work as much improved automatic control option for the. 2 Automatic Control 4. [0-9] would capture the number part and send that out, I use them for reactor circuit control from the terminal. There are some other benefits to using multiple rods, mainly that changing rods is less frequent and less movement of the needle is needed for fission rate. #footer_privacy_policy | #footer. Outposts never use those, and reactors can emit radiation if their shielding is poor, this might be a programming issue in the colony editor where they set the radiation shielding too low. 6GHz. With the removal of the auto reactor systems (of which I liked) I have to ask to those who preferred manual managing of the reactor, why? Why is it more enjoyable to you? I don't understand how sitting handcuffed to the reactor and staring at it for an hour toggling things up or down is fun to do. The turbine control controls how fast the turbines inside the reactor spin, and can limit the amount of power produced. Outputs a signal when the custom button is pressed on the Navigation Terminal GUI. For example, using 4 of the same type of rod just causes each rod to lose durability at 1/4th speed. -7 component reactor. From the change log for unstable V0. We also discussed some more quirks of the reactor and how the engine works and how the fission controller can be made more fuel-efficient, so I might make a v2 of this guide with. Here are some things to consider. The load displayed in the reactor is a interpolation of the actual load (displayed in the junctionboxes) this creates a situation in which the load value is always behind the actual load. e. This guide does not build a turbine controller. No4Delirious [author] Oct 20, 2021 @ 11:57pm. Remora: 5000. It was a catastrophe we amazing pulled back from. Orca: 3500. The new reactor sucks. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. (and I think it wastes fuel as well but I'm not 100% on how the reactor works) if power is less than load things simply. Last edited by Buggy Boy; Jul 28. Although I suppose as long as you aren't the one doing the.